2026
News

The evolution of asmodee Access+

Home » Events » The evolution of asmodee Access+

From a range to a company-wide initiative

When Access+ first launched, it was conceived as a dedicated game range for players with cognitive disabilities. The idea was clear: create games specifically designed to be accessible, in collaboration with researchers and healthcare professionals.

This first chapter allowed us to:

  • Build a first collection of games tailored to players with cognitive disorders
  • Work hand in hand with experts in cognitive accessibility
  • Test and refine design principles in real-world settings, with care institutions and families

Access+ showed that it was possible to design games with accessibility in mind, and that these games could be both meaningful and enjoyable.

The evolution of asmodee Access+

Today, Access+ is evolving into something bigger: a company-wide initiative to make accessibility a built-in feature of our activities. Rather than a separate line of “special” games, asmodee access+ is becoming a lens through which we think about all our games and all our actions. No separate lines. No afterthoughts. Just smarter and more inclusive design, from day one.

We are co-building science-based accessibility guidelines with researchers, accessibility experts, and our own studios. The goal is to give game designers clear, actionable recommendations to remove unnecessary barriers – whether they are motor, visual, auditory, cognitive, or socio-cultural.

Our ambition is to fuel the use of tabletop games in all their forms – at home, with family and friends, but also in classrooms, care centers, and professional settings – all grounded in scientific evidence. We believe tabletop games can make a difference, and science supports that.

Access+ is changing shape, but its core remains the same: to make play more accessible, more inclusive, and more meaningful for all.